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Necker Cube
- To: John Cowan <cowan@SNARK.THYRSUS.COM>, Eric Raymond <eric@SNARK.THYRSUS.COM>, Eric Tiedemann <est@SNARK.THYRSUS.COM>
- Subject: Necker Cube
- From: Ivan A Derzhanski <cbmvax!uunet!COGSCI.ED.AC.UK!iad>
- Date: Fri, 13 Mar 1992 08:41:32 GMT
- In-Reply-To: "Mark E. Shoulson"'s message of Thu, 12 Mar 1992 22:46:28 -0500 <13416.9203130346@cogsci.ed.ac.uk>
- Reply-To: Ivan A Derzhanski <cbmvax!uunet!COGSCI.ED.AC.UK!iad>
- Sender: Lojban list <cbmvax!uunet!CUVMA.BITNET!pucc.Princeton.EDU!LOJBAN>
> Date: Thu, 12 Mar 1992 22:46:28 -0500
> From: "Mark E. Shoulson" <shoulson@EDU.COLUMBIA.CTR>
>
> A Necker Cube is that picture of a cube in 2D, y'know, wherein you can't
> tell which way it is because you don't know how the lines cross? Lessee
> how good my ASCII is:
>
> +-----------------+
> |\ |\
> | \ | \
> | +--------------+--+
> | | | |
> | | | |
> | | | |
> | | | |
> +--+--------------+ |
> \ | \ |
> \| \|
> +-----------------+
>
> Well, you get the picture. Those two spots where the two squares intersect
> are ambiguous, in that you don't know which line is in front, and that
> means you don't know which square is in front. If you draw it so you can
> tell, but with the disambiguation in an impossible fashion, you get the
> famous irrational cube (q.v. various Escher prints. _Belvedere_ is a good
> example, as the guy in the dungeon is holding an irrational cube and
> there's a picture of a Necker Cube on the floor with the key intersections
> circled).
Haud a wee. If I remember correctly, the cube in _Belvedere_ is not
an ambiguous one, because you can tell which line is which, only they
go in a way that makes it impossible for the cube to exist in real
life, like so:
+=================+
|\\ |\\
||\\ ||\\
|| +=================+
|| || || ||
|| || || ||
|| || || ||
|| || || ||
+=================+ ||
\\|| \\||
\|| \||
+=================+
Ivan